//
//  SplashLayer.h
//  Space shooting
//
//  Created by Raiden on 9/2/13.
//
//

#ifndef __Space_shooting__SplashLayer__
#define __Space_shooting__SplashLayer__

#include <iostream>
#include "cocos2d.h"

class SplashLayer : public cocos2d::CCLayer {
    
public:
    SplashLayer();
    ~SplashLayer();
    
    void nextScreen();
    
    virtual bool init();
};

#endif /* defined(__Space_shooting__SplashLayer__) */
